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But while it looks great on a super-charged PC and impresses on hardware as weak as a Steam Deck, it's tough for me to comfortably recommend Spider-Man on midrange gaming rigs. At its best, this game does whatever a PC rig can, delivering ultra-wide ratios, super-charged graphical settings, higher frame rates, and increased ray tracing depth. Such complaints might be moot when Spider-Man launches on Friday, August 12-and we sure hope so.
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As of press time, the Spider-Man version we tested doesn't necessarily surpass the mix of stability and impressive technical performance that developer Insomniac delivered on dated PlayStation 4 architecture. The thing about PC ports, of course, is that they have to work on a wide range of machines. We knew Sony was bullish about selling more games on PC in the current fiscal year, but we didn't expect a critically acclaimed gem like Spider-Man, which previously drove console sales as a PlayStation exclusive, to make the transition. In two days, the 2018 hit game Marvel's Spider-Man will break out of its console exclusivity and land on Windows ( Steam, EGS) as arguably Sony's biggest PC port yet.
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